

Ano_nim_20171205 wrote:i am sorry that you feel uncomfortable because i shared my idea with you I made changes just because i like that story (images and text together) and will eagerly wait for new one
BloodyMares wrote:Also agree about the last point, "What you say always should have consequence" isn't always true. Not every game has to be a Telltale.
Tao Dude wrote:BloodyMares wrote:Also agree about the last point, "What you say always should have consequence" isn't always true. Not every game has to be a Telltale.
Apologies if English is not your first language or I have taken the above too far out of context, but you appear to be contradicting yourself. Also, I am not certain in what context you are using the term 'Telltale', as it has a number of different meanings in vernacular English. Do you mean that not every game needs to tell a story, or that not every game needs to 'tell tales' on the player and have bad moral choices by the player lead to a bad ending? Quite a few taboo-themed games rely on poor moral choices for their success, so on that point, i would tend to agree with you.
I think most games, event first person shooter arcade alien bashers need a basic story, even if they don't actually tell it as part of the gameplay. In my view where a game offers a choice between dialogue responses or on-screen actions, each choice should have a different consequence, or the illusory choice adds nothing to the game experience.
If a page in a scene is necessary to develop the story but it does not matter how the player responds, a single 'continue' option is most appropriate (with an appropriate 'lead-in' to the next page, like 'they move into the bedroom'), unless the illusory choices are placeholders for a future enhancement to a demo version of the game where the protagonist's attitude will make a difference out the outcome. To deter people from 'clicking through' to the genuine decision points, the simple device of moving the 'continue' hotspot to different points on the screen for different pages is all that is required if the creator wants to tell a story with their game.
arkath wrote:... I was a bit lost on the alliance between Xara, Elsa and Miranda and the "I'm in" thing ...
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