mattynice wrote:I got used to the mini games, except the conflict one. I have no idea how to play that.
Franco wrote:Question: Are the mini games related to the bigger game, ie, getting to know and seduce the women, or are they just arbitrary puzzles?
MisterU wrote:Since the game doesn't have a demo to try your review was very helpful, thanks!
p.s-the difficulty of the mini games are really making me wander if the game it's worth a try or not, about the rest it seems very good...
mattynice wrote:I got used to the mini games, except the conflict one. I have no idea how to play that.
outrider9 wrote:MisterU wrote:Since the game doesn't have a demo to try your review was very helpful, thanks!
p.s-the difficulty of the mini games are really making me wander if the game it's worth a try or not, about the rest it seems very good...
I'd say it is worth it. After a while you get better with the mini games. A lot still depends on luck, but the rewards are well worth it
bobytt wrote:I am all in for encourging more people to develop erotic games. But Seduce me is a flop.
Yamato wrote:bobytt wrote:I am all in for encourging more people to develop erotic games. But Seduce me is a flop.
How so?
Be precise.
Franco wrote:I don't like Seduce Me and am sorry I purchased it. The criticism of kessie8yl is what I asked about before, ie, the substance of the mini games (except for what they are named) has nothing to do with the overall point of Seduce Me. The game makers could have had the player throw dice, or guess numbers between 1 and 10, or play rock, scissors, paper as mini games and it would be equivalent to how the Seduce Me mini games are now. The mini games are Not related to the purpose of the game as a whole; they are merely puzzles you have to solve and totally unrelated to seducing the girls except the player needs to beat them to get the girls.
MisterU wrote:humm, doesn't look good... i'm still undecided if i buy it or not, i think what the game lacks it's something so simple as a demo version!
There are at least many different dialogue branches that can lead us to different endings or all progress is purely made by those "mini-card games"?
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