Greebo wrote : I'm not a Second Life aficionado, but it seems to me that a special fork of SL has the potential to tick most of the boxes that have been mentioned so far if it weren't for the policies of SL's owners with respect to "adult content".
Maybe DiTo could enlighten us about this.
I seem to recall something like this was tried a couple of years ago but quicky degenerated into a place where everyone walked around stark naked, with unfeasibly large sexual organs, and the "game" consisited of propositioning total strangers... Not exactly mass market.
The perfect game wouldn't be multi-player in that sense.. There are far too many weirdos out there. The "average" person is going to be wary about signing up to stuff in case it gets found out and damages their real-life reputation and/or they get ripped off by card fraud, etc. Having a game populated by the weird and wonderful types you find on the web will just make them run a mile.
AChat has made a fairly good stab at making the main action one-on-one - but even there you find some real head cases in the opening "partner search" section. Once you are in a room however you are very much dependent on the imagination of your partner - and let's face it, most haven't got a clue. It's just click on one "pose" after another... Yaaaaaaaawwwwwwwwwwwn!
The beauty of games by Shark, Chaotic, Leoniser, et al, is that it is all in the imagination of you and the author - Like reading a book.. A good author feeds your imagination - and imagination is what eroticism is all about.
If other authors stopped to think about this they would see that's what we are complaining about when we say games are too serial, we don't want to "Click next" time after time... In a www that is stuffed with porn who want's to just look at some dumb pictures? We need to be engaged.
It would be great if we could see more games being produced at the standards set by Shark, Chaotic and Leoniser and more often - but I feel we should be counting our blessings for the ones we have and not, as in the recent case of Chaotic, risk killing the goose that lays the golden eggs by making them feel they have to sacrifice quality to fill the demand for product.