who_sharpie wrote:
zucchort wrote:
He said it, but never answered about the seminude pics of Claire or the option to lift or remove Molly's dress and he even answers every other questions about the game. Sounds like a secret to me. If I'm wrong i really wish that he says anything about it.
the doll and it's dress are programmed as a person and as clothing, not as general objects. Hence, there's some default interactions available with persons/clothing that comes along with that. I don't think there's a grand conspiracy going on.
Knowing adrift quite well, this seems pretty unlikely. Everything you see there (and, what about the pictures?) would have to have been specifically created. For what reason though? No idea.
I think that he probably began trying to permit more things possible so that the player felt to have a more freedom possible (like opening or seeing object that not are necessary for the game), Claire and the wife (and in a sense the doll) are probably the first characters created so I think they have the greater variation of pics (the daughter naturally in proportion at not being a possible partner), once done it would have been a "waste" not put them.
I'm pretty sure that there isn't a strange meaning and surely you cannot do anything with the daughter (even when you kiss her is always in fatherly way), this character is important for introducing some character, but above all for portray the protagonist as husband/father, without her this would have been a bit missed.
I have even the suspect that Ice did some choice and cut something for completing the game, in a world in which you think and the game appear without effort probably there would have been even more things (story, pics) in this game, but this is only a mine idea, so I can be wrong.