Working Man v1.01 (August 8th 2015)

Complete and totally free games (the author can request a non-obligatory financial contribution in thanks or to help him to create new game)

Re: Working Man v1.00 (August 2nd 2015)

Postby who_sharpie » Fri, 15Aug07 02:12

zucchort wrote:He said it, but never answered about the seminude pics of Claire or the option to lift or remove Molly's dress and he even answers every other questions about the game. Sounds like a secret to me. If i'm wrong i really wish that he says anything about it.


the doll and it's dress are programmed as a person and as clothing, not as general objects. Hence, there's some default interactions available with persons/clothing that comes along with that. I don't think there's a grand conspiracy going on.



PS, what exactly were you expecting this grand secret to be? the PC can fuck his daughter's doll?
who_sharpie
Pilot fish
 
Posts: 8
Joined: Sun, 15Aug02 23:52
sex: Masculine

Re: Working Man v1.00 (August 2nd 2015)

Postby zucchort » Fri, 15Aug07 02:41

who_sharpie wrote:the doll and it's dress are programmed as a person and as clothing, not as general objects. Hence, there's some default interactions available with persons/clothing that comes along with that. I don't think there's a grand conspiracy going on.

PS, what exactly were you expecting this grand secret to be? the PC can fuck his daughter's doll?

I find it weird. I really can't understand the seminude pics of Claire undressing and even the possibility of look at her tits, ass and pussy (clothed of course). Is totally unnecessary those pics and close ups. Every picture needs to be created by him and it's not automatic programmed. I really don't believe he made this for nothing. Or he did this on purpose to create this kind of theorys.
zucchort
great white shark
 
Posts: 34
Joined: Tue, 15Aug04 00:42
sex: Masculine

Re: Working Man v1.00 (August 2nd 2015)

Postby Wader » Fri, 15Aug07 03:31

Ice wrote:Important message for everyone having issue with disappearing images & problem after entering the "code"

After some testing, I've come to the conclusion that the issue occurs when you COPY/PASTE text into the Adrift Player (Like the code for example). Somehow Adrift Runner doesn't like it. I even get error messages popping up afterwards for no reason. It has nothing to do with the game itself. More extensive testing will be required and will probably require a fix in the next version of Adrift. If you've experienced the issue, please confirm if you used "copy/paste" or anything similar prior to having the error.

In the meantime, the quick fix is : Don't copy/paste text in the Runner, type it manually.
Hope this helps. Cheers.
Ice

the only problem I had, after the first time I played, the map doesn't show anymore, besides that, all the images appear.
Wader
great white shark
 
Posts: 44
Joined: Mon, 15Aug03 21:21
sex: Masculine

Re: Working Man v1.00 (August 2nd 2015)

Postby Wader » Fri, 15Aug07 03:38

DroopyLoving wrote:Ice, this game is amazing. I've never really played text based games before but I think I'll have to from now on.

Couple of quick questions:
I'm with Stephanie after blowjob ready to drive her home, but i took a sneaky shower and left my wallet in the bathroom. I can't get it now, because i'm with stephanie, am i stuck with the Big Mama ending?

There's a love meter for claire on the Score. Can this decrease? I'm not a sadist and haven't put much effort into trying (I tried taking Molly once), but so far it stays at 70.

for the wallet, did you tried to press "undo"
Wader
great white shark
 
Posts: 44
Joined: Mon, 15Aug03 21:21
sex: Masculine

Re: Working Man v1.00 (August 2nd 2015)

Postby Ice » Fri, 15Aug07 04:00

DroopyLoving wrote:Ice, this game is amazing. I've never really played text based games before but I think I'll have to from now on.

Couple of quick questions:
I'm with Stephanie after blowjob ready to drive her home, but i took a sneaky shower and left my wallet in the bathroom. I can't get it now, because i'm with stephanie, am i stuck with the Big Mama ending?

There's a love meter for claire on the Score. Can this decrease? I'm not a sadist and haven't put much effort into trying (I tried taking Molly once), but so far it stays at 70.


This is a known bug. The only options are UNDO or restart from a saved game (until I release the update). And no for the second question.
Ice
great white shark
 
Posts: 46
Joined: Sat, 15Aug01 16:37
sex: Masculine

Re: Working Man v1.00 (August 2nd 2015)

Postby Wader » Fri, 15Aug07 05:15

Oryxo wrote:
since english is not my main language i'm awful in these kinds of games, what i have to talk/do with sharon in jacuzzi? and when i locked the door my wife took the key from me, and i couldn't open the door, where is the key after Laura take it from me?
ps: sorry for the mistakes.


I made a 100% completion step-by-step walkthrough:



Hopefully I didn't mess up anything.

about the walktrought
i have to fuck every woman to go to saturday? if not, what i have to do
Wader
great white shark
 
Posts: 44
Joined: Mon, 15Aug03 21:21
sex: Masculine

Re: Working Man v1.00 (August 2nd 2015)

Postby rabbie » Fri, 15Aug07 05:32

This game is truly amazing, congrats. It almost feels like a secret Goblinboy game (as he has done before, maybe the engine switch is to throw people off even more :D), which is a huge compliment to a new author. The best first game i have ever seen.
User avatar
rabbie
lagoon predator
 
Posts: 159
Joined: Sun, 11Nov13 19:28
sex: Masculine

Re: Working Man v1.00 (August 2nd 2015)

Postby Escalus » Fri, 15Aug07 14:15

Great game. Cant believe it a first.

One extra scene I haven't seen any body post about yet. When going to the birthday party, take the scenic route
Escalus
Pilot fish
 
Posts: 4
Joined: Sat, 09Aug15 23:00

Re: Working Man v1.00 (August 2nd 2015)

Postby Dole » Fri, 15Aug07 15:39

Oryxo wrote:
since english is not my main language i'm awful in these kinds of games, what i have to talk/do with sharon in jacuzzi? and when i locked the door my wife took the key from me, and i couldn't open the door, where is the key after Laura take it from me?
ps: sorry for the mistakes.


I made a 100% completion step-by-step walkthrough:



Hopefully I didn't mess up anything.


You miss a scene in your walkthrough someboy wrote it aso before.

Before you drive to the restaurant you drive to the park.


Ps: When you like you can aso see pics in the Bathroom most from Laura (before bed) and one time Stephanie.
Dole
star of the reef
 
Posts: 260
Joined: Tue, 09Jun02 23:00

Re: Working Man v1.00 (August 2nd 2015)

Postby gustaveglans » Fri, 15Aug07 16:33

First of all many thanks to the author for this great game.

Like some others here I sometimes remembered GoblinBoy: the way the sex scenes are set up, the storyline, the graphics, the pregnancy endings and even the young "untouchable" person, all this also is evident in Goblins classic games.

I would not be surprised if GoblinBoy and Ice have a relation similar to the one that exists between Joanne Rowling and Robert Galbraith.

Anyway, compliments and respect for Ice for this outstanding work
gustaveglans
sirens hunter
 
Posts: 16
Joined: Tue, 11May24 14:52
sex: Masculine

Re: Working Man v1.00 (August 2nd 2015)

Postby 6opoga » Fri, 15Aug07 16:39

When somebody else in the car, you can not deliver them if you drop license. I mean there is no reaction from arriving to Stephanie with Stephanie in the car if your drive license on the floor.
6opoga
great white shark
 
Posts: 30
Joined: Mon, 11Dec26 15:41
sex: Masculine

Re: Working Man v1.00 (August 2nd 2015)

Postby rabbie » Fri, 15Aug07 18:25

who_sharpie wrote:
zucchort wrote:He said it, but never answered about the seminude pics of Claire or the option to lift or remove Molly's dress and he even answers every other questions about the game. Sounds like a secret to me. If i'm wrong i really wish that he says anything about it.


the doll and it's dress are programmed as a person and as clothing, not as general objects. Hence, there's some default interactions available with persons/clothing that comes along with that. I don't think there's a grand conspiracy going on.


Knowing adrift quite well, this seems pretty unlikely. Everything you see there (and, what about the pictures?) would have to have been specifically created. For what reason though? No idea.
User avatar
rabbie
lagoon predator
 
Posts: 159
Joined: Sun, 11Nov13 19:28
sex: Masculine

Re: Working Man v1.00 (August 2nd 2015)

Postby Rexxx » Fri, 15Aug07 21:25

who_sharpie wrote:

zucchort wrote:
He said it, but never answered about the seminude pics of Claire or the option to lift or remove Molly's dress and he even answers every other questions about the game. Sounds like a secret to me. If I'm wrong i really wish that he says anything about it.



the doll and it's dress are programmed as a person and as clothing, not as general objects. Hence, there's some default interactions available with persons/clothing that comes along with that. I don't think there's a grand conspiracy going on.



Knowing adrift quite well, this seems pretty unlikely. Everything you see there (and, what about the pictures?) would have to have been specifically created. For what reason though? No idea.



I think that he probably began trying to permit more things possible so that the player felt to have a more freedom possible (like opening or seeing object that not are necessary for the game), Claire and the wife (and in a sense the doll) are probably the first characters created so I think they have the greater variation of pics (the daughter naturally in proportion at not being a possible partner), once done it would have been a "waste" not put them.
I'm pretty sure that there isn't a strange meaning and surely you cannot do anything with the daughter (even when you kiss her is always in fatherly way), this character is important for introducing some character, but above all for portray the protagonist as husband/father, without her this would have been a bit missed.
I have even the suspect that Ice did some choice and cut something for completing the game, in a world in which you think and the game appear without effort probably there would have been even more things (story, pics) in this game, but this is only a mine idea, so I can be wrong.
Rexxx
lagoon predator
 
Posts: 197
Joined: Sun, 14Nov09 08:55
sex: Masculine

Re: Working Man v1.00 (August 2nd 2015)

Postby redle » Sat, 15Aug08 02:15

Wasn't around for the first mention of this game here, and by now there are already quite a few pages of posts (more than I feel like going through to see if I'm repeating others' comments).

The game is quite impressive and a lot of it does feel really well done.

The biggest critique I have is a lack of telling the player the scope of the game:
After a number of playthroughs, I have come to the conclusion that Monday/Tuesday is just where the game ends. Assuming I'm correct, I feel like this should be made much, much more clear (even if I'm wrong, then that should be made clear). On Sunday the game specifically starts referring to things the character is going to need to do the following weekend, the girls at the office are making future lunch plans, etc... We are strongly told that there is more, and yet the game abruptly ends.

I understand that the character supposedly lives his whole life, and the game only takes place over a brief window of this whole time. I can understand why people within this window might not be limited to speaking only about other things within this time window (even though this is often the case). For the most part this "outside" text seems mostly a "hook" to tell the player about something that has already happened, rather than the future event they are espousing. So there easily could be other ways of working in the same information.

The first time I made it to that point was the most baffling of all. Here my wife seems to be getting slowly happier with me by the day. Finally she shows up in lingerie and rewards me with sex for being so great a husband. And Bam! Your life is terrible. Your relationship is terrible. Your wife wants a divorce. Worst ending possible. Maybe you shouldn't play this game. What?! How in the world did that happen? (The game does have other "early" game overs. Those tended to have a clear wrong-doing that caused it. This was presented like another "early" end, but lacking any and all reason)

I understand that games often have goals/milestones. Either they are reached or not, and different storied-endings unfold depending on which were achieved. This isn't the first game where such goals are hidden. The thing is, players need feedback. If it is present, I never saw it. Either the game should start off by telling the player, "You have X days to achieve whatever you can," or should end with, "Your time has ended/You've reached the end of the game. Here's how your future tale unfolds."


My 2nd would be on the reverse-information flow:
From everything I've been able to gather so far, winning is about being psychic. Basically, you often need to make use of information before you can possibly gain said information. So, one plays the game gathering information and failing. Then they go back and start over, having foreknowledge of what is to come. I'm of some mixed opinions on the technique.

I get that it adds some challenge and forces some replay that otherwise wouldn't be there. It creates a different sort of puzzle and thinking in some odd ways. The game purist in me though, feels so much like it is cheating. I spent far too much time trying to figure out how to get information sooner so I could make use of it, only to eventually come to the conclusion that it just isn't possible in many places. The game is designed with this "cheat" as an intentional game mechanic.

As I said, it's a dichotomy.


Random items:
I feel like I looked for Stephanie's panties in the living room and couldn't find them. I know I looked for them in the bedroom before Sharon ever arrived and didn't find them. I suppose since that isn't the wanted solution in the first part, and it ends up being a good thing in the second, that the desired result is forced. Most of the game so far has played quite smoothly, so it was a bit surprising when a hack such as this showed up.

Two things I dislike about turn counters in this sort of game: 1. Not knowing which turn I'm on/how many turns I have. 2. That mistyped commands or failed guess the verb/noun attempts often still count as a turn.

Finding the album (half the diary) and knowing my wife's been cheating on me, then being caught cheating myself, and having her infidelity never be brought up because I haven't found the 2nd half of the hidden journal fell rather flat. Maybe the whole relationship would have still crumbled, and maybe she would have still won the house and kid, but treating it like... "well, you didn't find it all, so we'll treat it like you found nothing," never sits right with me.
redle
star of the reef
 
Posts: 300
Joined: Tue, 10Jul13 23:00

Re: Working Man v1.00 (August 2nd 2015)

Postby rip_cpu » Sat, 15Aug08 02:17

jbravo wrote:Assuming that there are 10 Main Endings, I'm missing one of them. Does anyone know how to get the missing Main Ending(s)?
1. Love Forever
2. Lovely Sisters
3. Babysitter On The Side
4. Breaking Her Vows
5. Sister Swapping
6. Young Love
7. ???
8. Exhibitionist
9. A Bitch In Jail
10. Full House


How exactly do you get ending #8? I've more or less got the other ones figured out but that one isn't quite obvious. Is it another abrupt game over like #9?
rip_cpu
Pilot fish
 
Posts: 7
Joined: Wed, 14Sep03 05:48
sex: Masculine

PreviousNext

Return to Free sexy games

Who is online

Users browsing this forum: Google [Bot] and 5 guests

eXTReMe Tracker