Mortze wrote:I decided not to show the variables for one reason. Some may say it is a good one, certainly lots will say it isn't.
First, Pandora is more a visual novel than a game. My goal was to tell you guys a story and get you to listen to it, not just click around to achieve the sex scenes (sure, that is recomended too, when replaying, I did render sex scenes for a reason too).
Secondly, it is a story about people, their virtues and their flaws. I tried to give life to them all (in proportion to their protagonism), and one part of that social realism I intended to represent are 2 major points:
a) You get to represent the character you are playing;
b) You never know what other people think of you and expect from you, since their expectations always vary.
Having variables showing that you get Maggie points by choosing this dialogue over another one isn't a true representation of realism.
That's why the game has 4 save slots. Because it isn't an easy one. You never know if you are doing alright to please the girl you like. And that's the reaslism I looked after.
It's frustrating? Yes, of course it is.
I don't know if Pandora is a game I would like to play, quite frankly. I get frustrated really fast.
But it was and still is the game I want to make.
As a side note, I am really surprised that there isn't any complete walkthrough there yet. I know people have finished all the paths there is to finish so I know the game isn't bugged, and I'd expect to have one out already by now.
Greenleaftea wrote:You've missed a vital point though. Unless I'm alone in this, it's taken me over twenty attempts (I lost count at 20 and this is way, way more than I've ever attempted any of the other adult games) to get this and only got one of the endings by trying to get the other and since I have no idea how I did it, I'm unlikely to do it again. A novel is a linear experience, a game is an interactive one and with no visual cues on whether or not what you're doing is right, it will only lead to frustration and players walking away from the game and failing to experience the writing. That undermines your very purpose for creating this.
This leaves you with two avenues to pursue. First is on screen visual cues to guide the player. The other is to release a walkthrough a few days after release. A walkthrough isn't going to spoil the gaming experience, frustration most certainly will. That's my advice, take it as you will.
Mortze wrote:Greenleaftea wrote:You've missed a vital point though. Unless I'm alone in this, it's taken me over twenty attempts (I lost count at 20 and this is way, way more than I've ever attempted any of the other adult games) to get this and only got one of the endings by trying to get the other and since I have no idea how I did it, I'm unlikely to do it again. A novel is a linear experience, a game is an interactive one and with no visual cues on whether or not what you're doing is right, it will only lead to frustration and players walking away from the game and failing to experience the writing. That undermines your very purpose for creating this.
This leaves you with two avenues to pursue. First is on screen visual cues to guide the player. The other is to release a walkthrough a few days after release. A walkthrough isn't going to spoil the gaming experience, frustration most certainly will. That's my advice, take it as you will.
I thank you for your opinion. Any constructive critic is well received.
If I write a totally linear story, without any choice/consequence, there will be complains.
The opposite, fully interactive story is so hard to do. I apreciate and admire those who can, like Wolfschadowe, but it is beyond my capabilities.
I tried to stand in the middle. I'm sorry you got frustrated. I'm sure there will be a walkthrough soon. Just wait for it and try to replay with it. I hope you'll enjoy the story better. (I'm not being sarcastic, I'm really sorry you got frustrated and that I do not desire).
Greenleaftea wrote:To use your analogy of the book, it would be like turning page after page but the story always going down a dead end route, never reaching conclusion. Would you read such a book?
Greenleaftea wrote:The only other bit of critique I'd give is what many people are saying. The visual age of Maggie. She doesn't look old enough, even if in the story she is. When I first saw her with the other two (the trio section at the beginning) I thought they were her parents. The rest of the girls look fine and are hot but Maggie looks about 14. It's a bit uncomfortable for many people. I don't know if you'd consider changing that to make her look on par with Roos, for example?
It is a fact that some young women look younger, and others (16yo) look dangerously older. I understand that some people might feel unconformable with Maggie. The right thing to do would be to close the browser window and do something else.
fauxplayer wrote:Anyone who feels concerned about her appearance is either trying too hard to find something that isn't there or has some guilty issues of their own they're dealing with.
flying_circus wrote:I've seen that you haven't received any donations yet. I sincerely think it is not fair, in regards of all the work already done. So I send you a (modest) contribution... . I wish having primed the pump for a lot of further donations...
Great job!...as I have already said about your previous game. It contains all what i'm looking for, in a game or a story : Sensuality, poetry, fantasy, suspence. I 've understood you can read french, so i continu in the language of Molière, as my english is too bad and poor.
Je suis vraiment impressionné par le soin que tu as pris a faire monter l'intensité dramatique de ton histoire. Ce n'est pas un énième porn game comme en en voie trop, mais un véritable récit que tu nous offre ici, avec des personnages qui ne sont pas archétypaux, mais simplement humains.J'ai vraiment hâte de lire (et voir) la suite! Ou plutôt, de vivre la suite !
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