Okay, I've played the game and finished it for both romantic and sexual endings (not the confused one though)
I think overall the game is awesome, some of the positives :
- the storyline is great, but that's expected from tlaero's games

- the characters are strong, especially Elsa, that's also expected from tlaero
- the graphics are excellent, tlaero was right about one thing, the models have really evolved from the v3-v4 era, with better morphs and textures. Clothes too! I think mortze has done a great job on this

- the animations are good on some parts, but still can be improved on other parts
- silhouette ! Nice idea

I really enjoy playing the game, although personally neither Elsa nor Chloe is my type of girl. I don't really like short hair, tattoos, and freckles, so I can't really like them as much as I want to. But, the story keeps me captivated, although again, that dream-thing is not really my cup of tea too. I really prefer a normal kind of story (real life story), or maybe pure-fantasy, if we want to go that way. This kind of half-real half-fantasy doesn't really cut it for me, but I guess it's just a matter of taste

Some of the things that could be improved in my opinion:
- more difference between the two paths, overall I got the feeling that they're too similar, even the sex scenes are kinda repeated. I really think if the endings have different settings, it would be better erotically

- sometimes the choices are so straight-forward, but maybe that's me being very much used-to to tlaero's writing

maybe that's also why, I read some comments that stated about this game being too easy. It's too similar to CfK, in a way, style-wise, I think, and perhaps in the future, tlaero could think about something different ? I just realized that with this kind of style, the male protagonist's character becomes quite confusing, and that's something that can be improved, I guess. I see miss tlaero has tried to put more character to Jason by the convos about his college, dreams, etc, but again, I feel that I can't decide what kind of guy he really is. Perhaps that also happens with keisha's boyfriend in CfK (I even forget his name, shame on me). With Adrian, I feel the character is much stronger (although he's not the kind of guy many girls want to be with, maybe)
Well, plus and minus of different styles of story-telling

- graphics-wise, I really like Elsa, she's really beautiful ala a shy girl next door type, but sometimes I think her eyes are too pale so with the high intensity lighting, the eyes become white. And, speaking of lighting, that's also an aspect of the graphics that can be improved. Sometimes the lights concentrate too much on her face, especially in the darker rooms, like there's a candle right in front of Elsa's face. Playing with lights and shadows are definitely one of the most difficult tasks in 3d modelling, and I think mortze has done great, but as always, this can still be improved

- animations are the next difficult thing, and this game already has awesome animations, but I notice some of them still have weird connections between hands and body-part. This is really difficult though, I know, so I don't think it's really a big deal, most of them are great anyway

- tlaero, the choice-boxes are sometimes too small, and since I played this on a smart phone, I have a hard time to navigate them easily
- oh and to mortze, I noticed that since most of the players of this kind of game are male, the less pictures of the male protagonist's face, the better, usually

Again, this one is a long-continuing debate since the era of keeley, but I kinda agree with the notion that people could relate more with the male protagonist with less face. And it's also consistent since during the non-sex-scenes, we can't see his face, so, in my opinion, it's also better if we don't see too many images with his face around
Truth be told, the more Jason's face appears, the less horny I become, I don't know if it's just me, but it's true

All and all, really good game, perhaps better than any previous tlaero's creations *perhaps*

But I don't think this is the peak, still rooms for improvement