Virtual Fantasy Girls release!!!

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Re: Virtual Fantasy Girls release!!!

Postby kendalinho » Sun, 09Oct18 18:01

I've managed to get one ending, in her own bed, trying to find the other, more will be added soon though!!!
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Re: Virtual Fantasy Girls release!!!

Postby kendalinho » Sun, 09Oct18 18:17

Ok, now i've got both endings! They are in her bed and behind some rocks in the park. I will give a walkthrough on them soon.
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Re: Virtual Fantasy Girls release!!!

Postby blaman » Sun, 09Oct18 18:36

erana wrote : Blaman, after checking Chaotic's code a bit it seems what you report is not an Opera bug, is just the area he choosed for that action.


in not a single place I have suggested that it is an Opera bug ;) in fact Im such a huge fan of Opera that Id blame anything, just not my precious Opera ;)

instead I was showing, that while in some browsers you have no option to give the present (eg Chrome - the area simply doesnt show) - you can do it just fine in Opera (see, showing it's good sides only :) ), though the picture would be distorted ;)

though I checked now and it works even better in IE7... but lets just agree that IE sucks no matter what :D
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Re: Virtual Fantasy Girls release!!!

Postby almeida67 » Sun, 09Oct18 19:01

Chaotic says: "Since (or while) finishing this game, I have decided against using this new system, and since all problems with the cookie based 'engine' seem to be solved, I will actually be converting Latricia to the more regular system. Without going into the reason why too much, I will just say that programming the game in this alternative way gives me headaches and leaves me a little stressed out."
So I think that small bugs are normal in a Beta version. The more important one being the gifts shop.
...
As usual graphics are upstanding, even if someones surprise a little like the home9.jpg or the mainstore.jpg for instance.
I think that the items in gifts shop will increase in the game too. Really I think that the gifts shops should need a better graphics, a little similar to the bar2.jpg. A wish and suggestion only. I feel the need of an interactive action with a elf shopkeeper, suggestions, love potions, magical dress, magical rings, and so on... it should be magic and marvelous. Also to go in with Latricia, not just for the first and unique gift.
...
What I think that what needs a lot of improvement is the story itself. The relation between magic - sex - elf - animals, etc., is so attractive, that us, as common mortals, expect more from Chaotic's expertise. I think Chaotic is doing it, so I prefer to wait...
...
Thanks Chaotic, for your remarkable work!
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Re: Virtual Fantasy Girls release!!!

Postby TheBrain » Sun, 09Oct18 20:37

yawner wrote : @TheBrain

While you're right about "money"...

Not to sound harsh, but saying that code of ariane is a "good concept" it's just bad.

Well, everything is relative. What I really meant to say was that it's better than Chaotics initial cookie based approach (the good concept stuff was more going after a Dutch proverb than being an actual review of arianes code, I honestly haven't looked that much into it). Changing to using javascrïpt variables is a good step. That's not to say it can't be done better, but it's already become abundantly clear Chaotic is not a professional developer, so I keep my perspective and advice limited to that (rather than go on and on how I would do it).
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Re: Virtual Fantasy Girls release!!!

Postby Franco » Sun, 09Oct18 22:34

I would like to make a point about the language used in the game, ie, there is no sense of time and place in Chaotic's word choices. The characters speak like they are living in the 21st century rather than some medieval-like fantasy land, eg, "let's hang here."

It looks like Chaotic is a fan of these kind of fantasy/D&D stories, but that isn't reflected in the language used in the game. If he is going to revise the game, I suggest he might want to look at revising some of the language used.
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Re: Virtual Fantasy Girls release!!!

Postby almeida67 » Sun, 09Oct18 23:12

Franco, you touch a very important point too, the language used.
It's part of the relation between magic - sex - elf - animals, etc., I write about.
Another point is the lack of people. If you are in medieval ages, there are no cars, but lot of people, horses, etc...
But what I feel is that Chaotic has reached in graphics the beginning of a wonderful, sexy and attractive environment, now we have to wait from her to synchronize this environment with the background story, including speech.
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Re: Virtual Fantasy Girls release!!!

Postby blaman » Sun, 09Oct18 23:31

I'm sorry but I'm really not convinced on that one ;)

For one - as I mentioned earlier, I just dont find "half people" interesting, but that's a matter of personal opinion

but more importantly - if you want to keep things true to the history, than our lady should be dirty, take shower twice a year and have her teeth fully decayed. oh, and stinking breeath though that might be hard to implement ;)

beautiful and clean people in old times happen only in 10.000 BC (or whatever this rubbish movie was called) ;)

so - pretty please with sugar on top - give Chaotic a break and let him what he does best, deliver us stunningly pretty girls ;)
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Re: Virtual Fantasy Girls release!!!

Postby Newbie_Man » Sun, 09Oct18 23:48

While I appreciate the effort Chaotic has put into making these games, their technical inabilities negatively impact the experience. It's 2009 not 1999 - there shouldn't be cross-browser issues, and the fact that there are tell me that Chaotic is over their head when it comes to coding.

I suggest getting a good book on the subject (I love Pro Javascrïpt Techniques by John Resig), and perhaps the use of a good framework (jQuery, MooTools) to help smooth over some of the more nagging issues. There's really no reason why something this simple should be this messy at release, nor should there be different versions of the games for different browsers.
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Re: Virtual Fantasy Girls release!!!

Postby dboy » Mon, 09Oct19 00:01

Can someone provide help for getting the home ending, I don't seem to get it, do I need to get a specific gift?
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Re: Virtual Fantasy Girls release!!!

Postby kendalinho » Mon, 09Oct19 00:04

im working on a walkthrough at the moment, i'll post as soon as possible.
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Re: Virtual Fantasy Girls release!!!

Postby kendalinho » Mon, 09Oct19 00:21

here is my walkthrough for VFG, rocks ending..hope you like it!

Rocks ending

Go meet your date.
Buy something at the store for her first.
Magic board/box game.
"Yes i want to buy it".
Continue.
Leave.
Go straight to meet your date.
"That's a very nice outfit!.
Decide what to do.
Lets go out somewhere.
Follow her.
East Street.
Visit the park.
Try some archery.
Show her how to do it properly.
Gently nuzzle her neck.
Continue.
Take her somewhere else.
Walk through the park.
Grab her and kiss her.
Finish kissing.
Go somewhere else.
Take her somewhere else.
Try north street.
East street.
Visit the inn.
Get a drink.
"I'll take them".
Finish drinking.
Take her somewhere else.
Try north street.
Take her back home.
See what's in the corner.
Pet the dog.
"Maybe we should take him for a walk".
Walk the dog.
Talk to her.
Walk her back to the house.
Tie up the dog outside.
Go inside.
Go upstairs.
"Let's play a game".
Have a seat on the floor.
Play the game.
Aim the spell at her outfit.
Dare her to walk the streets like that.
Follow her outside.
Get behind the rocks.
Finish kissing.
Grab her and have sex.
Lie her back on the grass.
Enjoy!!! :D


Hope that makes it clearer.
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Re: Virtual Fantasy Girls release!!!

Postby coder » Mon, 09Oct19 01:30

This game is quite frustrating. Since it's absolutely unclear what the effect of an action is, I've tried playing through the game several times trying random combinations of seemingly positive actions. But I'm not getting anywhere. Each time I try to remove her cloak, she disagrees.

The dialogues feel like a 20th century woman in a fantasy environment. The graphics are beautiful, but it does not feel like 2 ideas are clashingd. I'd like to point out to Blaman though that a fantasy environment is not the same as one from the middle ages.

The gameplay sucks on a few other levels too. I had to randomly move my mouse over the picture to see the available options, since I saw very little connection between the position on the screen and the action most of the time. When you buy something in the store, it's like being in a loop. A lot of other scenes and consequences of actions feel the same way. Click at a random point and get a random result which is somewhat connected to the action.

I'm quite negative about this one, but apart from the beautiful graphics I could not find anything positive in it.

edit: after creating this post I read and followed the walkthrough and the game makes even less sense. So she thinks it's fun if you make her clothes magically disappear but if you sit on the bed after you played gently with her breasts on the seat and kissed her on the bed, she's too prudent.
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Re: Virtual Fantasy Girls release!!!

Postby Arnulf » Mon, 09Oct19 01:38

Hi, dboy, you just have to follow kendalhino's walkthrough, but when playing the game, aim the spell at her shoes instead. Then she'll propose to do something else, you can sit on the bed with her, kiss her, take off her shoes and then her clothes........
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Re: Virtual Fantasy Girls release!!!

Postby coder » Mon, 09Oct19 02:12

Arnulf, if I follow your advice I don't get the option to take off her shoes. If I look in the frame's source (bed3.html) I don't see any option there either.
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