Frank wrote:Minicomps are just a waste of talent and time anyway.
Why would you want to have an author waste time something so tiny when they could be devoting their time and energy to something bigger and better?
/minicomps size rules made sense in the dialup era
//welcome to the 21st century
That is a bit like saying writing short stories and novelettes are a waste of talent and time, authors should only write multi volume series. Yet more people are writing short stories and novelettes that are being read by others than ever before.
Besides the things pointed out by BBen, the simple fact is that not all ideas are large enough to fill the content required by a big game/book, and nor should the idea be stretched to do so because it generally ends in a bad game/book.
Secondly time limits can be a good thing because they can force you to concentrate on what is important to the game/story. And lastly minicomps also give authors a chance to try out new things (engines/techniques) without the expectations that come with larger games/books.