ExLibris wrote:This is probably just me nitpicking, but home old is Mia intended to be? The introduction states that the PC is 25 years old and that Mia was his childhood friend, which suggests they're of similar ages. However, the introduction also implies that Mia has just started college a few months ago, which would suggest that she's at least five years younger than the PC and makes it a little implausible that they were childhood friends. There are a lot of ways to write around that, but it just struck me as odd.
Gameplay-wise, it felt like there weren't enough decision-points during the game. The player spends most of their time just clicking through each scene, and where there is a choice of options it's usually obvious which is the best one. Also, the gym shower scene seemed very familiar... except that in this case there's no obvious reason why Lily would come into the men's showers to catch the PC.
In terms of formatting, I'm not a huge fan of listing the name of the speaker before they say anything (eg. [Mia:] "I'm going to) as though it was the script of a play. Generally it should be obvious from the context and the dialogue itself who is speaking. If it isn't, you can just add "she says" or "he says" at the end, which also gives you an opportunity to describe how they're saying something if you want (eg. "she says nervously"). You could also colour code the dialogue by speaker to make it stand out more.
I've PM'd you a list of typos, but the whole thing should probably be properly proof-read. I find that it's easiest to concatenate the individual html files into one single document.
A promising start though. Looking forward to how it turns out.
What is about Mia:yes she is 18 years old, and here is a text error, there must be Superawesomemans (he recreated all dialogues) did not understand my text. Yes a few scenes really are similar to Getting to Know Christine (like gym) and you ask about reason why Lily come, I think because PC was in shower to long. What about [name:], sometimes there is a few dialogues, and its hard to understand who is speaking. Yes maybe color code is better way, maybe in other game I change it.