kus_hliny wrote:Hello Arizona, thanks for a great game! The story, and personality of Carla was so intriguing, that I tried again and again, even though the gameplay was a bit frustrating at times [well, "phone skip" had some issue I cannot reproduce now, so I had to wait through it repeatedly].Arizona wrote:So, finally I had to remove a lot of little "advances" and situations over this months to resume the game, so I'm not really satisfaced with the first part, because in my opinion all information and situations are important. The point is... Should the game be a ton of text during 7 months and only has sexual content in the last weeks? I don´t think so. Maybe the problem... is that this story is not the best for a game.
Maybe it's just me, but the best visual novels and games with erotic theme are those with longer start, where you get to know all the protagonists really well [or at least you think you do]. And you can also use this part for flirting, building tension, and showing small advances in the relationship and these are the most fun parts of each story - the erotic itself, may it be original and fun [In Carla's story, both is true in my opinion
] can't be truly immersive, if the player/reader is not attached to the characters. It's not problem of this game, but might be kind of missed opportunity.
What strikes me as a negative of this game is "minefield gameplay". To have almost all choices either good, or game-ending bad is a bit rough to player, and even though we can save, and skip long already played passages, it is breaking the immersion. We players want to try and succeed based on our best knowledge of the characters, not because it is ninth replay, and we remember correct answers. So maybe bind some score (for example love in this case?), which provides player with means to select wrong answer and still get away with it? In situation you select wrong answer, and Carla loves you enough, she ask if you really mean it [or something like that]. I don't mean "repeat until", but special branches with one to five lines. That would make something like one or two hundred lines more in the box.js, but the players would love it, in my opinion. You are probably too tired by this game to update it, but in case you would be interested, I can try to create some example
And here are two bugs I have encountered [version 1.5, Google Chrome, English translation]:
* On line 3125 is quite critical question, that gets skipped in the game [thus resulting in blind minefield gameplay], I guess it's result of omission of "player:player" on the options right after that. [After adding it, it does not skip anymore]
* Options on line 2608 both go to the same result, which is kind of strange, given how the conversation continues. And there is no bad end [not that I am complaining, but in the code, there is target for answering in wrong way]
But issues are just a small nitpicks - the game has a great story, and I am very glad I stumbled upon it. Once again thanks for it, and I am looking forward to your next game!
Thank you for your comment! I think some tries to find the correct option it's a great idea! But better for the next game, because add new text implies add new translations and contact with translators, etc... so it's more complicated.
I'm going to review the bugs!
letouriste44 wrote:thanks arizona for this second game, the first was cool, this one a bit longer but nice anyway
![bien [img]images/icones/icon7.gif[/img]](./images/smilies/icon7.gif)
![smile [img]images/icones/icon10.gif[/img]](./images/smilies/icon10.gif)
kus_hliny wrote:Regardie wrote:I have noticed two things about the phone skip feature that might be a little helpful. First, you must wait until a line has finished displaying before clicking the phone skip, otherwise bad things can happen like the game locking up. Second, the choice is not persistent, you need to select it every new phone conversation.
Pay attention to those two things and the feature works as it should as far as I can tell.
Yes, the first issue is probably the thing I have experienced - lockup during multi-line phone monologue when only first line appeared.
Yes, It's the way that skip phone works, only for the current session (I still can´t reproduce the bug disabling phone writing between lines
