Hey. I'm away for a few days, and what do I find?
Congrats, Chaotic. A good job overall. A few comments, of course. You are doing it in a completly diferent way than I would have done it (programing-wise), but it's just a matter of style, and yours does work, too. So I'm gonna coment on what you could improve, not in how it should be made

First, TheBrain has quite the point with the catch questions. They are unnecesary, or else they should include hints.
Also, I think, too, that the "adventure tree" really should be a bit less linear. Points where it branches to diferent things, instead of it being almost a "hit or miss" adventure.
I see you are using a simple "choose your own adventure" system with no scrïpts. Is certainly workable, and you are using it to great efect, but maybe you could save you much work in later ampliations even with very, very simple scrïpting. I don't mean the complicated programing of Ariane or of Spell for All, with functions, pages of variable content, etc. I mean that if you wanna have a simple event ("Did or didn't he do X?") that can afect a decission thirty steps later, using a simple variable would save you from the work of duplicating many, many pages.
Finally, the art is quite nice, there's little I could add to it, but a sugestion to improve it: the "weak point" are the facial expresions. Many pics seem to use the same "stock plastic grin" smile, that looks a bit artificial. Other pics, however, have carefully posed faces (the bar's are priceless), that show that you really know your way around them. I simply advise you to use them more often - posed faces add more to the end result than anything else. (Well, maybe you could also tweak the kiss face a wee bit)

That about sugestions for improvement, as you asked many pages ago (sorry for the delay).
As for sugestions for storyline, well... the options for Izzy+Rachel+Crystal, for Crystal+Casino Girl, and for "secret path to great 5-way fuzzball" certainly do have their atractive

BTW, I have to compliment you in how the threesome is handled.