zebrotavr wrote:nice game. Where are saves located? played from removable disk (the game itself), changed from notebook to PC and all saves are gone...
my guess in %appdata% on your notebook. But i am not at home to check
zebrotavr wrote:nice game. Where are saves located? played from removable disk (the game itself), changed from notebook to PC and all saves are gone...
Venom wrote:ia32-libs wasn't available because it was obsolete, so i installed the recommended packages lib32z1 lib32ncurses5 to no avail
panther50 wrote:just played your game....you actually did a good work there all by yourself,great game but it becomes boring without images, even if your writing is excellent( well its not excellent,..but marvelous)..make more games..but your major task will be finding another artist and you will be going great in future
best of luck for your future games![]()
zebrotavr wrote:nice game. Where are saves located? played from removable disk (the game itself), changed from notebook to PC and all saves are gone...
HeyChief wrote:Ok I give up, I have gone to the web site and reg. but still cannot find the game. Anyone help me, please. HeyChief
kessie8dn wrote:A really enjoyable game. Thank you... I have only one suggestion:
While the writing is good, it is rather long and gets repeated quite often. Can I suggest you could try to let a player know when an action changes?
Although I finished the game I've probably missed quite a bit because I forget which actions I chose previously, so I end up selcting the same actions as before and get the same part of the story over and over again. For example, while I may have read the exact same thing under "Humiliations" four times, I may have missed reading something new under "Talking, Aliane" before I level up and the action under "Talking, Aliane" has changed again.
Maybe put a number by each topic, so the first time a player selects an action it would say , for example, "Talking, Marcus (1)", then change the number as the game advances (Talking, Marcus (2), Talking, Marcus (3), etc) - or maybe just change the colour of the text? Anything that draws a player's attention to the fact the story under that action has progressed.
It probably will continue to be necessary to repeat the actions more than once in order to reach the next level, which is fine... but at least the repeats would be kept to the minimum and the player will also be able to see every action at least once.
tallpine62 wrote:Wow! what a game! enjoyed it immensely, more more please more, thank you very much, when will be your next game?? You are a fantastic writer, if only your work could be put into the format or Mr. Sharks games.
tallpine62 wrote:i love the way that the priestess encounters change as one goes deeper into the game, the repeating of the same encounters is super annoying and i wish there were someway that could be prevented. some encounters do not change and this is disappointing, and if only there was a way of knowing that all encounters has been played would be wonderful, maybe more earned would help synchronize the timing of the game. i would like to see you spend more time on this game as it it truly a diamond in the rough, a jewel that needs polishing. i will wait patiently for your next creation but can see no way you can reach this plateau again. would love to see more lesbian and beast. thank you for a wonderful game.
tallpine62 wrote:How does one know if they have been in every situation, at the castle does Aliane do anything more after the taste comparison, and the Red Door, does she ever gain admission? anxiously awaiting your response.
How is the progress on your new game? thanks
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