Blue wrote:The idea is interesting. Big women deserve attention now) especially have to remember the movie The Spy with Melissa McCarthy.
However, I would like to note that the fat in the pictures is distributed very unevenly.
For example here,

shows good where most fat is deposited in the first place.
I think it is worth paying attention to waist of your models.
Sincerely, Blue.
I'm definitely hearing (and have been obsessing) about what you're saying: It's been a (pardon the pun) MASSIVE problem for me to accurately depict many differing types of fat deposit structures, without producing something that looks either unattractive to me...or downright artificial, to the utmost degree (particularly as I'm using Daz to render my images: even deformers leave something to be desired, insofar as expanding waist regions in a way that many will find realistic).
Although, the sorts of women I'm creating do, in fact, exist. Believe me, I've done my homework insofar as finding examples of these sorts of women that actually look like this (preternaturally skinny waists, coupled with large thighs, hips, butts, chests, legs and calves, etc.).
For example, the young woman below had been a popular sensation a few years ago. She went by the name of "MalMalloy" (she still has videos floating around on youtube, and elsewhere)...

Here are a few other models (all unphotoshopped, most with videos online confirming their shape), with the sort of dimensions I'm aiming for that I refer back to for reference...





Now, of course, I would truthfully like to aim at getting characters to have features like THESE women, but (once again) Daz isn't going to perform the service, apparently. I'd need a far more in-depth modeling program like Maya or Lightwave, I suppose (or perhaps the program called Hexagon?), to get these sort of truly realistic, love-handle and complex cellulite effects...

Now, if there's a way to get THAT done in either Daz or Poser, I'd be indebted to anyone who can show me a few handy tips...!