yeah it has it's own texture. The picture was just a quick goof I put together so the flaws in it arent really a bother.
http://www.daz3d.com/i/3d-models/-/grac ... ?item=4753
lamont Sanford wrote:yeah it has it's own texture. The picture was just a quick goof I put together so the flaws in it arent really a bother.
http://www.daz3d.com/i/3d-models/-/grac ... ?item=4753
Ehlanna wrote:As you say, the only difference you'll get between 32- and 64-bit versions is addressable memory. More memory equating to more complex geometry in the scene, which means more figures, props, etc.
Depending on what you need/want the final image for you can get some pretty decent results from the native DAZ Studio render engine (3Delight) with just using the standard, in-built lights - distant lights, spot lights, etc. What Uber Environment does is provide a means of generating the ambient light you get in real life with light being bounced around off all surfaces. You can also use a HDRI (actually , technically, I think it's just a LDRI) which will act as a light source. What Reality does is act as a clever interface between DAZ Studio and the open source unbiased render engine LuxRender. What that means is that Reality will take your DAZ scene, have a damned good stab at material conversion (you can manually tweak) before passing all that on to LuxRender. Where LuxRender scores is the fact that it is unbiased, which means it treats lights like lights. Sounds obvious but - that means no need to try and get ambient lighting to match real life, LuxRender does that because light is treated like light, it will generate ambience automatically. If it is there in the scene it will cause shadows or cast shadows - because in real life light will always cause shadows to be cast (in DAZ you can turn that off on a light-by-light basis), and if you have something in the scene it will cast shadows because that is what things do when hit by light! The downside of all this are the re-thinking of your lighting policy/style, a need to tweak materials in Reality, time - Reality renders can be lengthy. Upsides are the fact you can pause and resume your renders as and when you like, plus you can network your renders for more speed.
In my view, Reality/LuxRender are another tool in the box, to be used at the appropriate time. Not all my renders are done via Reality (in fact not many are!) as I can still produce output I am happy with using the 'vanilla' tools build in to DAZ Studio.
familiarizing yourself with the tools daz offers you (including the shader builder/mixer
lamont Sanford wrote:familiarizing yourself with the tools daz offers you (including the shader builder/mixer
I have been toying with the settings on reality 2.0 and tried it with use open cl checked and wow what a difference in speed, it only takes a fraction of the time.
As for the shader mixer there in lies a problem. I downloaded daz a long time ago and never really used it until recently, in that time the evaluation period of shader mixer has expired. in daz if you try to register it now it just sends you to the products pages as it seems daz is more interested in pushing daz 4. so unless someone has a seriel number they are willing to share for it I cant use it
lamont Sanford wrote:The thing with d4 is that yeah it's free but I have a feeling that alot of the stuff I have gotten my hands on will no longer work anymore (I may be wrong) and I do not have the money to buy all the various downloads.
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