muttdoggy wrote:I agree with Palmer saying that the eyes are much smaller. The proportions are more natural then you'd find in cartoon anime or manga. They are definitely less anime-influenced than before. That's a bit of a problem as the artist specifically stated that the influence is drawn from anime and that the models were going to be 3d instead of the normal cartoonish drawings. The rub is that when you have a 3d appearance, you make it seem more human and believable. Yet, at the same time you're also approaching the uncanny valley. Anime is a style of art that is governed by a set of proportions (my brother, girl friend, and daughter are all artists) and once you begin going outside the proportions to get out of the uncanny valley, it no longer falls within "anime proportions".
I applaud palmer for going for a very very well-done 3d set of anime models. The new set barely fits the proportions of being anime. And if it's tweaked even further to push it out of uncanny valley territory, it may no longer be defined as anime art. Here's ideas I have to "tone down" the "uncanny valley" appearance... try shading the models skins, do some cel shading, adding lines to the models to trick the eyes, etc.
BUT under NO circumstances should you (palmer) abandon the 3d anime you've set out to do. Once you've succeeded at using tricks to pull a 3d anime model towards the edge of the uncanny valley, you will have many artists banging on your door begging for those models. Keep up the good work on those models!!!
SPELL THEM OUT OR DON'T POST!!! LRM
Thank you so much for that! It's been extremely challenging getting to this point, and basically everything you see on the models have been custom made (e.g skin, opacity maps, textures, colors, makeup, reflections, and so on). What my goal is:
1) They should look like anime characters, but rendered in 3D and iRay
2) They absolutely cannot approach uncanny valley
There are no good out-of-the-box solutions to creating anime in 3D. Yes, you can load up Keiko or Aiko, but it won't look good, especially not with iRay, which is what I want to use. Basically I have to do everything by hand. The problem with that is that you tend to go blind after a while, missing things that in hindsight might look terrible. For me, much of the stuff in Episode 1 now looks horrendous, and I can't believe I ever got to the point where I said "That's good enough" and actually put it in the game.
A lot of the things you're suggesting I have done already. Here is a picture of the texture used for the skin around the eyes of Emma (the right model):

As you can see I've had to draw very hard lines around the eyes, in order to make them "pop". Then I had to learn how to do the actual eye shadow makeup, but that's another story.
To summarize, thank you so much for your suggestions! I think the current biggest problem is: A) The characters look a bit too old, esp Emma, and B) This is caused by the jaw line (which is proving extremely hard to change. I'm confident I will get there eventually, especially with you guys' help

Thanks again to all of you who have offered your input, please keep it up
