
Regardie wrote:I liked the models from the first game. The eyes did not bother me at all.
These are both cute but to me they look a little stretched out, big hips , L O N G bodies.
Niauropsaka wrote:Did you make the eyes bigger? These eyes are the one thing I find odd.
That said, I'm a 3D artist, so I live in the Uncanny Valley. I can't speak for other people.
muttdoggy wrote:I agree with Palmer saying that the eyes are much smaller. The proportions are more natural then you'd find in cartoon anime or manga. They are definitely less anime-influenced than before. That's a bit of a problem as the artist specifically stated that the influence is drawn from anime and that the models were going to be 3d instead of the normal cartoonish drawings. The rub is that when you have a 3d appearance, you make it seem more human and believable. Yet, at the same time you're also approaching the uncanny valley. Anime is a style of art that is governed by a set of proportions (my brother, girl friend, and daughter are all artists) and once you begin going outside the proportions to get out of the uncanny valley, it no longer falls within "anime proportions".
I applaud palmer for going for a very very well-done 3d set of anime models. The new set barely fits the proportions of being anime. And if it's tweaked even further to push it out of uncanny valley territory, it may no longer be defined as anime art. Here's ideas I have to "tone down" the "uncanny valley" appearance... try shading the models skins, do some cel shading, adding lines to the models to trick the eyes, etc.
BUT under NO circumstances should you (palmer) abandon the 3d anime you've set out to do. Once you've succeeded at using tricks to pull a 3d anime model towards the edge of the uncanny valley, you will have many artists banging on your door begging for those models. Keep up the good work on those models!!!
SPELL THEM OUT OR DON'T POST!!! LRM
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