Translating RfJ

I'm getting a number of people who are interested in translating RfJ into other languages. Thanks folks! I wanted to have a single place to discuss the process with them.
I suspect most of you are new to the inner workings of my games, so let's start by explaining a few things.
First, I write these games with a tool I wrote called "AdventureCreator" (AC). My plan is to write an update to AC that should make it possible to translate most of the game without ever getting into the code, etc. I don't expect translators to be coders. It's probably best if you waited to start translating until I get that update done, but it would be a really good idea to figure out AC ahead of time. I suggest that you download the current version of AC and use it to look at our previous game (DwE). When you're comfortable opening files and navigating around, you'll be in good shape to use the updated version when I finish it.
AC runs on Windows. If you're not a Windows user, things are going to be pretty difficult for you.
Here's a quick tutorial.
First, get the current version of AC from the AC Release Thread. viewtopic.php?f=30&t=3678#p93523
Second, get DwE if you don't already have it. http://www.mediafire.com/download/e3o1n ... 9l/DwE.zip
Unzip AdventureCreator.zip, go to the AdventureCreator directory, and grab "AdventureCreator.exe" and "AdventureCreator_template.txt." Put them somewhere on your hard drive. Both files need to be in the same place. You're welcome to look at the example and tutorials, but those are for people who want to write games. They're probably not necessary for you.
Unzip DwE as well.
Run AdventureCreator.exe.
You'll get a mostly gray window with a lot of empty text boxes.
Pull down File->Open...
Navigate to wherever you put DwE. Go into the "files" directory and select _begin.htm. (Note that in RfJ the htm files will be in file/english, not files. One of the changes I'm making to enable translation is to have all the files be in directories named after their languages. I'll eventually update DwE this way as well, and maybe we'll translate it too.)
Pull down Settings and put a check box next to at least "Automatically Position Table Entries" and "Automatically Add an Image Border." We can discuss the other settings, but those two are important.
Pull down Edit->Show Game View
GameView is a window that shows every file in the game as well as the relevant text in each. Although you can open files with File->Open, most of us do our navigating with GameView. If you click on any bold name there, it will open that file in the main AC window for you.
At this point, play around with GameView and get used to navigating around. Note that if you save any DwE file you'll slightly corrupt it (DwE isn't currently compatible with the newest version of AC). So make sure you're working on a copy, not the version you're playing. You're free to play around with the other settings and things as well.
My plan is to add a "Translation" window that shows you the text from the English page and edit boxes for you to type in your language's equivalents. I'll probably also do something in GameView to show which pages have been translated and which haven't.
I've used AC to make thousands and thousands of pages for my games, so I'm really well versed in what needs to be done to optimize that workflow. But I've got no experience localizing, so I'll definitely want you folks to suggest things. "My job would be easier if you made this change" etc. Let's have that discussion in the AC Feature Discussion thread. viewtopic.php?f=30&t=3679
If you have any questions about using AC, etc, please ask it here rather than in PM. If you have questions, some of your peers probably have the same ones. If I answer you here, it helps everyone.
You're also welcome to ask questions in the AC Q&A thread. viewtopic.php?f=30&t=3680 though that's a bit geared toward game developers more than game translators. Still, I'll be happy to answer anything in either place.
Thank you for offering to translate this game. It's a huge undertaking, and I appreciate your willingness to do it.
Tlaero
I suspect most of you are new to the inner workings of my games, so let's start by explaining a few things.
First, I write these games with a tool I wrote called "AdventureCreator" (AC). My plan is to write an update to AC that should make it possible to translate most of the game without ever getting into the code, etc. I don't expect translators to be coders. It's probably best if you waited to start translating until I get that update done, but it would be a really good idea to figure out AC ahead of time. I suggest that you download the current version of AC and use it to look at our previous game (DwE). When you're comfortable opening files and navigating around, you'll be in good shape to use the updated version when I finish it.
AC runs on Windows. If you're not a Windows user, things are going to be pretty difficult for you.
Here's a quick tutorial.
First, get the current version of AC from the AC Release Thread. viewtopic.php?f=30&t=3678#p93523
Second, get DwE if you don't already have it. http://www.mediafire.com/download/e3o1n ... 9l/DwE.zip
Unzip AdventureCreator.zip, go to the AdventureCreator directory, and grab "AdventureCreator.exe" and "AdventureCreator_template.txt." Put them somewhere on your hard drive. Both files need to be in the same place. You're welcome to look at the example and tutorials, but those are for people who want to write games. They're probably not necessary for you.
Unzip DwE as well.
Run AdventureCreator.exe.
You'll get a mostly gray window with a lot of empty text boxes.
Pull down File->Open...
Navigate to wherever you put DwE. Go into the "files" directory and select _begin.htm. (Note that in RfJ the htm files will be in file/english, not files. One of the changes I'm making to enable translation is to have all the files be in directories named after their languages. I'll eventually update DwE this way as well, and maybe we'll translate it too.)
Pull down Settings and put a check box next to at least "Automatically Position Table Entries" and "Automatically Add an Image Border." We can discuss the other settings, but those two are important.
Pull down Edit->Show Game View
GameView is a window that shows every file in the game as well as the relevant text in each. Although you can open files with File->Open, most of us do our navigating with GameView. If you click on any bold name there, it will open that file in the main AC window for you.
At this point, play around with GameView and get used to navigating around. Note that if you save any DwE file you'll slightly corrupt it (DwE isn't currently compatible with the newest version of AC). So make sure you're working on a copy, not the version you're playing. You're free to play around with the other settings and things as well.
My plan is to add a "Translation" window that shows you the text from the English page and edit boxes for you to type in your language's equivalents. I'll probably also do something in GameView to show which pages have been translated and which haven't.
I've used AC to make thousands and thousands of pages for my games, so I'm really well versed in what needs to be done to optimize that workflow. But I've got no experience localizing, so I'll definitely want you folks to suggest things. "My job would be easier if you made this change" etc. Let's have that discussion in the AC Feature Discussion thread. viewtopic.php?f=30&t=3679
If you have any questions about using AC, etc, please ask it here rather than in PM. If you have questions, some of your peers probably have the same ones. If I answer you here, it helps everyone.
You're also welcome to ask questions in the AC Q&A thread. viewtopic.php?f=30&t=3680 though that's a bit geared toward game developers more than game translators. Still, I'll be happy to answer anything in either place.
Thank you for offering to translate this game. It's a huge undertaking, and I appreciate your willingness to do it.
Tlaero