Observation: Gaming decisions, based on mouse movement.

Not sure which are this actually belongs in, but I figure someone here might be able to figure that out.
I am seeing a trend from the Japanese Anime games, that moved into the Flash games that Leonizer makes, and Tlaero has done as well. Tlaero explained the timing concept to me, and then it made sense. The problem I had is I was using a gaming mouse, which is a lot more sensitive than a traditional mouse.
Let me pause to explain my logic, for doing this. I am trying to create a way to rate, review and support the game made by the Adult Gaming Community. There's another debate I am trying to frame next, but I digress. So when I see series of games I like, I try to play them all, and try to see how the artistic, and technical, side of the games as they progress.
This observation is really more for the Flash game developers, and just food for thought. When the target region gets smaller, and it's timing based. Slow, Good, Fast. With a gaming mouse, set for hardcore gaming, will always register as faster, more often, as the target region gets smaller. The answer is obvious, I need to change my mouse settings, and slow it down a little. Then the other spectrum of the mouse speed issue hit me, what if it's a touch pad, or touch screen. Is there a way to make an allowance, like with sound, to make variances of the mouse sensitivity?
I am seeing a trend from the Japanese Anime games, that moved into the Flash games that Leonizer makes, and Tlaero has done as well. Tlaero explained the timing concept to me, and then it made sense. The problem I had is I was using a gaming mouse, which is a lot more sensitive than a traditional mouse.
Let me pause to explain my logic, for doing this. I am trying to create a way to rate, review and support the game made by the Adult Gaming Community. There's another debate I am trying to frame next, but I digress. So when I see series of games I like, I try to play them all, and try to see how the artistic, and technical, side of the games as they progress.
This observation is really more for the Flash game developers, and just food for thought. When the target region gets smaller, and it's timing based. Slow, Good, Fast. With a gaming mouse, set for hardcore gaming, will always register as faster, more often, as the target region gets smaller. The answer is obvious, I need to change my mouse settings, and slow it down a little. Then the other spectrum of the mouse speed issue hit me, what if it's a touch pad, or touch screen. Is there a way to make an allowance, like with sound, to make variances of the mouse sensitivity?