by lamont Sanford » Wed, 13Aug28 22:35
I was able to isolate what is causing the problem but not really how to fix it. Right now I have it so you cannot save the game during day 1 which is clunky BUT it stops the trigger from being...well, triggered, it is an extension which is giving me grief, the extension allows you to play multiple sounds at once, there is a foreground and background channel, and you can make a midground channel with a when play begins: create midground channel command. The midground channel is the culprit. when you save a game and restore the saved game the mnidground channel vanishes somehow and when there is a call to play a sound on the midground channel which no longer exists it crashes. I thought about doing away with the midground channel but there are times when all 3 are needed at once. On day 2 the midground channel is never needed so if you block saving until day 2 the error has no way of being triggered. The game is pretty fast and on day 1 saving is not really a must have option. Day 2 has a scene where death is a probable outcome if you do not escape a situation quick enough so saving before that is more important and is still intact. Anyway bottom line is until/if this can be fixed it is gonna stay this way.