I'm one of those massive lurkers of this forum, been visiting for almost 3 years now, but never really posted alot.
The reason I am posting right now, is because I am making a game for the last few months and I could use a bit of input here and there.
The Game
Its all about David Owen, a 20 year old guy who has had some bad times in live lately.
He made up his mind and is leaving for a backpacking trip to australia.
However, in this game you play David in the last few days before he sets off to this great adventure.
The central question in this game is about to make as much of this short period as possible.
You are for example dating Amanda Tyler for 2 months now, but still haven't managed to get into her panties.
Another target, who is being developed, is a girl who is going to buy one of the last items of you, before you leave. (You sold almost everything to get some money for the trip)
Now what I try to do is make a scene picture for every large part of the game, like a date for example, to visually stimulate the text of the date. Then, smaller pictures of details and characters are presented if you examine.
The idea is that you can't do all in one playthrough and you will have to make some choices down the road, to further complicate (or, make more fun I hope), I am making some side-story puzzles, you don't need these for a playthrough, but it should make it more rewarding if you finish these.
Technical
The game will be made with TADS3 and graphics done with DAZ3D.
These are all massive challanges for me, as I am not a native speaker, haven't got prior experience with TADS3 (and only a bit overall codering experience) and still learning my way in DAZ3D. However, so far its been a fun journey, but it had ups and downs along the road.
Pictures
Just to give you a few pictures (who doesn't like pictures?), check these:
Sorry guys, only decent pictures this time around
Current status
I'll be honest, the game is far, far away from being released.
Prologue / introduction 100%
In this, the player get introduced to the character, to a few hot topics in the game and can do a few mini-puzzles.
Amanda Tyler 30%
She is your 22 year old girlfriend, who you still have to have intimate with.
Character is finished, quite a few pictures are finished and one full erotic scene is finished.
Kimberly Gomes 10%
She will be buying one of your last posessions, before you leave.
Character is finished, few pictures are done but need reworking and the initial scene has been written down, but not coded yet.
Mother 5%
(Don't worry, you won't get intimate with your relatives, perverts

Basic storyline in my head, she will be the portal to a scene.
Father 5%
(Don't worry, you won't get intimate with your relatives, perverts

Same as mother, will be a portal to a scene.
Questions
Now, that was a big wall of text to finally ask your input.

- 1) Can you think of a good title for this game? I've been tinkering with "Going down under", but perhaps you have something more original?
2) This game will use some sort of intimacy-level system, you have to do certain things to increase the girls intimacy to further progress with her. Would you like to see this as a player? I mean, should I say "Kimberly = 80 points" or something? Or should I obscure that and give only hints in the text that you progressed?
3) How important do you think the conversations in a AIF are? I'm using the ask X about system. Its a great system, but I am having trouble in determining how much effort I should put into expanding this to a satisfying degree. Any input on this?
4) Objects, ooh, you can go wild on objects. In a room can be a zillion objects to further enhance the story, but other then that, would have no use at all. Is it important for you to be able to examine television for example when you can't interact with it?
BTW, I found out the hard way, creating a game like this is a massive undertaking. If you have tried or created a game yourself you'd know that. So, I can't say when it will be finished or even, if it will be finished at all.
I just hope, that by posting this here, it keeps me motivated or at the very least, gives others some inspiration to create something themself.
Thanks!