BEW - Ongoing Dev Thread (DAZ Artists Still Wanted)

EDIT - See help wanted link...http://the-new-lagoon.com/viewtopic.php?f=11&t=2920&start=330#p77449
Hello All,
It is with no small amount of terror that I present an early draft of what will hopefully be my first game, and not my last. Brad's Erotic Week (no relation to Fleet's game) is intended to be something between a Virtual Date and Choose your own adventure, but that's probably too idealistic. This proof of concept includes one major branch through day 1. The second branch is not available in this posted version. The full game will be 7 playable days across three continuous acts. It is a branching story, so choices made in day 1 will carry through day 7.
The next post has continuously updated progress notes and a basic roadmap.
I'm sure there are bugs, spelling mistakes and broken links in this proof of concept version.
I appreciate any constructive commentary, advice, or ideas. This is the first time I have ever done 3d art, game making or storytelling, so please be gentle.
Thanks in advance to everyone who takes time out of their busy days to play with this. I know I am having a lot of fun making it. See the included readme for more information.
Brad's Erotic Week (0.0.8) -- Disabled
Brad's Erotic Week (0.2.3) -- Disabled ~19 MB 3/4/2014 -- Only the bar branch is enabled for Day 1. Day 2 content is not present.
Brad's Erotic Week (0.2.3.1) -- Disabled
[b]Brad's Erotic Week (0.4.0)-- Disabled
Game Released! See release thread here: http://www.the-new-lagoon.com/viewtopic.php?uid=76667&f=3&t=3448&start=0
Changes from 0.0.8:
Changes from 0.2.3. to 0.4.0
The next test version will be Season 1, Episode 9,
Wolfschadowe
NOTE: -- This post was heavily edited on August 16th 2013 to be more applicable to the current state and development of the game.
Last Updated: April 3rd, 2014
Hello All,
It is with no small amount of terror that I present an early draft of what will hopefully be my first game, and not my last. Brad's Erotic Week (no relation to Fleet's game) is intended to be something between a Virtual Date and Choose your own adventure, but that's probably too idealistic. This proof of concept includes one major branch through day 1. The second branch is not available in this posted version. The full game will be 7 playable days across three continuous acts. It is a branching story, so choices made in day 1 will carry through day 7.
The next post has continuously updated progress notes and a basic roadmap.
I'm sure there are bugs, spelling mistakes and broken links in this proof of concept version.
I appreciate any constructive commentary, advice, or ideas. This is the first time I have ever done 3d art, game making or storytelling, so please be gentle.
![smile [img]images/icones/icon10.gif[/img]](./images/smilies/icon10.gif)
Thanks in advance to everyone who takes time out of their busy days to play with this. I know I am having a lot of fun making it. See the included readme for more information.
Brad's Erotic Week (0.0.8) -- Disabled
Brad's Erotic Week (0.2.3) -- Disabled ~19 MB 3/4/2014 -- Only the bar branch is enabled for Day 1. Day 2 content is not present.
Brad's Erotic Week (0.2.3.1) -- Disabled
[b]Brad's Erotic Week (0.4.0)-- Disabled
Game Released! See release thread here: http://www.the-new-lagoon.com/viewtopic.php?uid=76667&f=3&t=3448&start=0
Changes from 0.0.8:
- Re-enabled the end of day Recap
- Minor story changes and enhancements in the Bar scene, plus general bug and continuity cleanup.
- Abbreviated achievements are enabled for existing scenes.
- Changed relationship threshold for the Day 1 office to enable a blocked achievement. This achievement should now be accessible.
Changes from 0.2.3. to 0.4.0
- New user interface
- Redesigned achievements and menu system
- Ability to export and import save games as a backup (Import overwrites existing saves)
- Ability to export and import achievements.
- The above two features support those of you who play in the various privacy modes, or clear cookies and cache.
- New short 12 page bonus scene hinting at the story to come for those mastering the Demo.
- Various bugfixes and enhancements.
The next test version will be Season 1, Episode 9,
Wolfschadowe
NOTE: -- This post was heavily edited on August 16th 2013 to be more applicable to the current state and development of the game.
Last Updated: April 3rd, 2014