![joyeux [img]images/icones/icon14.gif[/img]](./images/smilies/icon14.gif)
There is a few bug in combat scene when fumi does her second attack with the dague,the hp of monster does not decrease.
Excuse my english, its a long time i dont have speak english
Skelaturi wrote:people know me by now, so i don't have to say how i did it. Just showing a small transcript i recorded while "breaking" the demo. You'll see Kenji's maximum stats and those of the girls. 2 things i noticed during the "breaking", which i haven't recorded. The maximum level of the monsters is related to Kenji's skills and its 11. However the health and damage seem to relate to the skills of the girls. And when you do go higher then 10 on Kenji's due to training or "my method". You will get a notice for each skill that it cannot go higher then 10. And later it will correct itself
Kenji's and girls maximum stats and all current spell.
BBBen wrote: You can't advance love and lust as fast in the main game as you can in this version, but you won't need to.
Dolphin-BR wrote:BBBen wrote: You can't advance love and lust as fast in the main game as you can in this version, but you won't need to.
I surely hope it works as intended because in the demo version we spend about 7 days to get one single maid "ready", focusing on just one maid. So it supposedly would take 21 days to get all three "ready". If it takes more time in the final version to get one maid "ready" it would be impossible to get all three maids in shape for the "rise".
BBBen is a AIF creator, if he would go Rpg-maker. It's no longer called AIF. Besides you say RPGmaker is easier; if you have experience in a adrift; then Adrift is always easier then something you don't have experience in. Besides Adrift is free, Rpg-maker you have to pay for the development-kit . And not to mention for the palyers, Adrift is less resource heavy then Rpg-maker is.
Sephira wrote:First of all, great demo game with nice graphic.
And here is my Question:
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