yahoo wrote:This. So much this. I played through all paths and I have to admit it was tedious.
The small deliveries model is double-edged sword, the good side is that you are always giving something new, and people see you working, see that you are not wandering; the bad side is that they will want to consume every new image, because 100 is not that much.
I mean, the experience is different, the story was not intended for the player to exhaust each path.
If all paths were delivered at once, the player would try his luck in the first time and try again one or two times to see what happens, and if he get really interested he would look for a walkthrough on the Shark's Lagoon. I did that hundreds of times

With Afternoon to Remember we released all, Megan ask us to only deliver the whole story. After the deliver I tried to make improvements, put more images in one text... but in the third, fourth month, the users lost their interest.
Even with all problems Unforgetable Dinner is looking much more promising. Some improvements were made, others are already planned, like a score system to unlock scenes, a save system and so on.
I'm sharing all this, because we have many creators here. I would like to help them, like many helped me. I believe that a good delivery model is essential, one day we will make it right.
Thank you for the feedback