ZaphodB wrote:The thing that I find most frustrating about adventure games (text driven rather than option driven) is the allowed vocabulary. Trying to guess the word in the author's mind without having any strong clues in the dialogue often means I don't know whether to pursue something using every possible synonym can get quite annoying especially if involved in a complex puzzle. Complex puzzles are fine so long as they make some logical sense and there is maybe a hint about components. Also I have been saved many times by walkthroughs, not the whole thing as the game would be rendered pretty pointless but a quick search through one can make you feel better so keep those puzzzles complex
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