Wolfschadowe wrote:My brain has not yet exploded; however, there is a notable swelling that may be a precursor to a scanners style explosion.![]()
I suspect the final game will be 7,000 - 10,000 web pages, so it will certainly be big. Day 1 alone is a little over 900 pages. I'm just verifying the coding and achievements before releasing to to playtesters.
I don't think I could pull off a smaller game and make it compelling. I'm making the type of game I would like to play, and I hope this one is as compelling to others as it is to me. I like for there to be at least a semi-decent story so that there is as much desire to see what happens next in the story as a desire to just get to the next erotic scene. But with that much story in this type of game, I think it needs to be balanced with more erotic scenes as well which is probably the main draw. Hopefully the story enhances the eroticism rather than just acting as filler, and vice-versa. To do that well, I feel that the game has to be generally longer.
Just making a long game wouldn't keep me interested though. Where I am having fun is building lore into the game.
Something that will be evident in later days, or even just the strip club branch of day 1, is that taking alternate paths, or even failure paths will hopefully add dimension to the game. Little bits of knowledge about other characters that make things they do more clear. Those that are interested in the story and lore will have fun replaying to find the why. This is also present in the current bar scene, but many of the bar scene payoff's are in day two.
An example from the not yet released strip club scene below (mild story spoiler)
The way I could have realistically made the game shorter is to have fewer love interests in the game from the current 5 planned, or have fewer player choices and make it more of a graphic novel than an actual game, but then again, as much as I like those, I like the challenge of the gameplay elements, and the additional replayability of multiple story paths. My only regret is that it will take so long to get done.
Wolfschadowe
I am right there with you wolf.
I am also attempting the same thing with my game.
I have thought about breaking it up into individual stories for each girl but if I do that I lose the opportunity for players to experience the consequences of their choices.
In mine there will be points that if you make one choice you will continue down one girl's path but lose the others.
I really wish you all the best with your game it is looking really good.
Sy